# Dashboard — Mobile app

A glanceable summary of what matters most in an app experience, typically with leads that take the user to other specific areas of the app.

Source: https://www.checklist.design/mobile/dashboard

## Items

### Thumb-zone layout
Primary actions and key content placed in the lower two-thirds of the screen where thumbs naturally reach

_Tip: The top quarter of a phone screen is largely unreachable for one-handed use, so interactive elements placed there are routinely missed_

### Widget-based structure
Content organised into discrete, scannable cards or widgets rather than long scrolling sections

_Tip: A dashboard that tries to answer ten questions at once answers none of them well, since each card works best when focused on a single thing_

### Pull to refresh
Dragging down refreshes the dashboard data, with a visible indicator and haptic on trigger

### Glanceable metrics
The most important numbers or status indicators visible without any interaction

### Quick actions
The most common tasks accessible directly from the dashboard, without navigating to another screen.

_Tip: The action users take most frequently after opening the app is what the dashboard quick actions should surface — it is rarely the action the team assumed._

### Personalised content
Where applicable, content and order reflecting the user's history, preferences, or role

### Per-widget states
Each widget handling its own loading skeleton and empty state — the dashboard never partially loads in a confusing way.

### Notification surface
Time-sensitive alerts or action items surfaced on the dashboard so users do not need to hunt for what requires attention

## License for the Checklist Design collection

Checklist Design collection: https://github.com/Checklist-Design/skills
Snapshot: bfae71e507b1b7c03c12e0756402b60eb80f5d14 · Imported: 2026-11-12
Republished under the MIT License. Original checklist text belongs to Checklist Design.

MIT License

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